3/20/2023 0 Comments Fire emblem echoes duma templeIf you are unable or unwilling to go for a Turn 1 Rinea kill, then it's best you hang behind and pick off the enemies one by one. The other enemies are three Arcanists (one of whom has Death/ Fortify instead of Mire/ Recover), two Dread Fighters (with Steel Swords on Hard Mode) and one Mogall. They won't start moving until you provoke one of them, which means you don't have to deal with them until you're ready to. The map also features 3 Fiends (with Steel Lances on Hard Mode) that block the most direct path to Berkut, but they are far back enough that a Bow Knight can still advance, try to kill Rinea from 5-range, and be rescued to safety. Phantasm reduces the damage he takes from ranged attacks, so darting in with a Ridersbane-packing Gold Knight is your best bet. Alternately, it may be safer to simply muscle through the Witches and focus your fire on Berkut to remove the +25 Avo boost he gives so that your attacks will actually hit. Also, don't worry about Miracle-Rinea needs at least one point of Luck that she doesn't have in order to actually trigger it on you. If you didn't make Faye into a Cleric or recruit Shade from the DLC into Alm's party and brought either of them into the dungeon, then you will be forced to leave Rinea alive until later as you won't be able to safely rescue a Rinea-killer to safety. Using Mila's Turnwheel to rewind and retry if your attempts to kill her fail is recommended. Taking her out first removes the Witch reinforcements, stops her from healing other enemies and prevents her from Entrapping someone into the crossfire of 4+ other enemies. Rinea has 12/13 AS, but combined with the aforementioned support bonus, the Wildfire skill that only she has and the map being all Tiles that give +20 Avo, Rinea has 79/81 Avo, meaning that even trained Bow Knights with Killer Bows and Hunter's Volley will have serious problems trying to take her out. Berkut is fairly slow, and your units shouldn't have too much trouble hitting him, but Rinea is something else. ![]() Partway through the dungeon in Echoes, the player will be forced into an encounter with the only two enemies in the game that have a support bonus, that is, Berkut and Rinea, as well as a couple generic enemies.īerkut and Rinea give each other +25 CrtAvo, and Berkut gets +25 Hit while Rinea gets +25 Avo. This last fountain should go to Alm, since he is required to face combat alone in the final stretch of this dungeon. Go south first to get an experience fountain and a Mila idol. After the conversation with Celica and Jedah, you will enter a hallway with exits to the north and south. In Echoes, you have one last stealth segment. In the original Gaiden, Celica's party accrues more damage the longer Alm takes to get through the dungeon. It is thus highly recommended to obtain Falchion from the Treasure Vault for Alm before entering the final battle. This renders the final battle unwinnable, with the exception of a certain glitch. In the original Gaiden there is nothing preventing Alm from entering the final battle against Duma without Falchion, the only weapon capable of harming Duma normally. ![]() ![]() This section details unofficial strategies that may help with completion of the chapter. At the start of each enemy phase, all enemy units will recover 10 HP from the flaming altar.Īll three begin moving if any is provoked.Receives +25 hit, +25 dodge from support with Rinea.Only moves to attack units in range, or to heal. Receives +25 avoid, +25 dodge from support with Berkut.The high wall terrain will turn into tile terrain at the start of turn 5 enemy phase.įrom turns 2 to 10, at the start of each enemy phase, the bottom-most row of tile terrain will turn into swamp terrain. The four in the northwest room move to attack units in range move to the nearest avoid-boosting terrain otherwise.Ī unit that stands on the button in the northwest room will be teleported to the floor spaces outside the room if a unit is on the button but does not teleport when they wait, they may be teleported after a unit moves or acts. Moves to attack units in range moves to the nearest avoid-boosting terrain otherwise.
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